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The Always Learning list is geared towards "Discussion for homeschooling fans of John Holt, whose books Learning All the Time, Never Too Late, and Teach your Own have made unschooling a sweet and viable option for thousands of families....

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  Always Learning...  
  On violence and desensitization:

I don't understand it though, why he would enjoy a game like that. I'm really hung up on this video thing.

When I was a kid I used to fold up papers and drop them into the trash when other kids crumpled. I still, as an adult, can't rip wrapping paper off gifts. I have to remove it neatly. I just have a problem destroying things people have spent time crafting. (Even school notices.) My daughter Kat is very similar. And yet we both had a lot of fun playing Godzilla Destroy All Monsters and not only destroy monsters but cities too.

Kat will say mean things to characters she doesn't like and send them ugly shirts in Animal Crossing. But in real life she's very conscious of not hurting people's feelings.

I read murder mysteries, but it doesn't make me want to murder anyone. (Or question people who might be murderers to find the real killer.) I like to watch strong characters like Xena and Buffy and anime characters too numerous to mention slice and dice the bad guys and other nasties. It doesn't make me want to take up a sword and kill things or feel depressed that I'll never master Kamehameha times ten and blow up planets. I have a black belt in Tae Kwon Do and could wallop a board or a pad pretty well, but it didn't make me want to kick someone in the face.

There's something satisfying in taking out your aggressions on things, but in real life there are bad consequences you want to avoid. But in games—and acting and writing and art and pretending—it's possible to act those out and release it without doing anyone harm. It doesn't make me want to smash things in real life because I know the real consequences are still there. I think it's a very healthy way to play out needs you don't want to play out in real life.
—Joyce
 


I think his character is back to being a hero, based upon him doing some good deeds.

In Dungeons and Dragons you can change your alignment (how good/evil/lawful you are) by one placement according to how your character is acting during the game.

If you act out of character for your alignment, you can actually lose intelligence ratings. A "lawful good" character would never hurt anyone for no good reason, or break the law. A chaotic evil character would be pretty hard to trust as they do whatever benefits themselves.

It's interesting to have all these dynamics and play a character unlike yourself, trying to decide how THEY would act in any given situation. I might turn around and hide, but I have to figure out what my halfling rogue would do in the situation when faced with an ogre.

Great fodder for storytelling, strategy, acting, human (or non-human) behavior study etc... Acting out as someone you're not is fun! Where else can you practice being evil or good? Much better in a game than real life.

—Ren


I'm just not even sure about the very idea of being "desensitized."

Right! I think people believe that "desensitizing" will mean a person can't even recognize when a thing is horrible.

I think the more exposure we have to difficult things the better we get at surviving them. If we lacked coping skills, we wouldn't still be here. But I don't believe getting used to seeing, say, starving children, means a person would then want to deliberately starve a child.

My vet told me he fainted a couple times in vet school. After years as a vet he doesn't faint.

If I needed a brain surgeon, I wouldn't want him puking during my operation. If I get cut and need stitches, I hope the person sewing me up can do it without fainting. Most surgeons can see a lot of yuck, but that doesn't mean they want to go out then and create random acts of yuck. Emergency room nurses who see lots of blood don't usually go out in public and make people bleed.

So even when a person becomes less sensitive to something horrible through repeated exposure, that does not mean they would deliberately do a horrible thing. That doesn't mean they don't recognize it's horrible. It means they've found ways to keep the thing from crippling them, emotionally.

People talk about video games like that's real violence. It's not. Emergency room stuff is real violence, and if exposure to real violence doesn't turn emergency room personnel into murderers or vampires or The Abominable Dr. Phibes, then why do people work so hard to believe that exposure to games, where depictions of violence are not real and where no one is ever really hurt, will?

I think it's grounded in religion. Somewhere in the bible a verse says if you've thought a bad thing, that's the same as doing the bad thing.

Well, that's just a bunch of crazy shit. If I think I'd like to smack the bank teller, but I smile instead and say "thanks, have a good day," it is not the same AT ALL. She is not injured. I don't get arrested. If I fantasize about killing my neighbor, but I bake a cake instead, my neighbor is still alive, her husband is not grieving, her dog does not miss her, her employees still get paid, I stay out of jail.

Isn't the inability to distinguish between fantasy and reality a mental disorder?

—Deb





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